|5 months ago||8 months ago|
|MIT License||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
We haven't tracked posts mentioning GrassBending yet.
Tracking mentions began in Dec 2020.
Converting .assetbundle files into .obj files.
2 projects | reddit.com/r/Unity3D | 29 Jul 2022
You try older versions, but there are alternatives too. You can try UTinyRipper: https://github.com/mafaca/UtinyRipper / https://sourceforge.net/projects/utinyripper/files
My customer messed up - I need to extract assets from a build
2 projects | reddit.com/r/Unity3D | 28 Jul 2022
OP hasn't heard of UTinyRipper (github) (youtube)
Čeština pro Hollow Knight
2 projects | reddit.com/r/HollowKnight | 19 Jul 20222 projects | dev.to | 19 Jul 2022
export 3d models
2 projects | reddit.com/r/unity | 25 Apr 2022
If this is from an already built game you don't have access to, you can use some common Unity mod tools like Unity Asset Bundle Extractor: https://github.com/SeriousCache/UABE Or UTinyRipper: https://github.com/mafaca/UtinyRipper Just note these are not guarantees and sometimes takes a decent amount of time and effort to get what you are looking for.
How To: See CGs from unity3d file
2 projects | reddit.com/r/ProjectQT_Leaks | 5 Apr 2022
Head to here,github repository of uTinyRipper.
3D Canvas 2.0 - Fog Exploration, Weather Effects, Spell Effects, and more!
2 projects | reddit.com/r/FoundryVTT | 4 Jan 2022
If you wanna try, you use this https://github.com/mafaca/UtinyRipper (it's ok for personal use) to unpack the unity3d bundles, then you load them in unity and export to fbx\gltf from there. By the same method you can unpack Heroforge unity3d minis
Datamine - MTX Store Armor Skin Images
2 projects | reddit.com/r/newworldgame | 30 Jul 2021
In regards to datamining, it starts with a solid foundation of computers and programming. Then compression, encryption, and reverse engineering. It is a difficult thing to learn, but there are some handy tools out there that work universally for some engines like the UnrealPAKTool and UtinyRipper. Look through their code and try to understand how they are dealing with files.
Ripper for shaders or how fix them
3 projects | reddit.com/r/Unity3D | 22 Jul 2021
Check out the issues on Github, this one is the exact problem you're facing https://github.com/mafaca/UtinyRipper/issues/825
What are some alternatives?
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
HLSLcc - DirectX shader bytecode cross compiler
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
UABE - Asset Bundle Extractor
IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.
TConvert - A combination tool for managing Terraria content resources.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT
docker-leantime - Official Docker Image for Leantime https://leantime.io
Pcx - Point cloud importer & renderer for Unity