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ILSpy Alternatives
Similar projects and alternatives to ILSpy
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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UndertaleModTool
The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
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unity-astar
A Star (A*) algorithm in C# focused on performance and setup for Unity
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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referencesource
Source from the Microsoft .NET Reference Source that represent a subset of the .NET Framework
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shapez.io
shapez is an open source base building game on Steam inspired by factorio!
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tigerbeetle
A distributed financial accounting database designed for mission critical safety and performance. [Moved to: https://github.com/tigerbeetledb/tigerbeetle] (by coilhq)
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Ghost
Turn your audience into a business. Publishing, memberships, subscriptions and newsletters.
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LevelDB
LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ILSpy reviews and mentions
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.
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What’s your favorite dev story so far in your career?
My job was simple: using the trial .exe, reverse-engineer their file format. Simple enough - I love this shit. The biggest roadblock: the trial version doesn't allow you to save files, so we were kind of screwed. Then, after a few minutes of playing around, I noticed that the UI looks suspiciously familiar to a .NET program. So I went to Google to see if there's any .NET disassemblers out there, and luckily, there is! I opened the .exe in the disassembler, and next thing I knew I was looking at .NET intermediate code. My next step: figure out how to enable the save button. Turns out the "trial version" is actually the full program, just with an additional routine at the beginning that checks for a license. I was able to find this in the IC, and found the exact point at which trial mode is activated: a single jump statement. I simply turned this into a NOOP, re-assembled the binary, and next thing I knew, I had successfully hacked one of our competitors' software.
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Documentation of the .cia file format and 3DS injection
Those apps are written in .NET and are compiled to CIL, which is easily decompilable with a tool such as ILSpy or the Mono disassembler
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My game is being stolen - No idea what to do and it's frustrating
ILSPY is a good resource for inspecting/decompiling .NET assemblies: https://github.com/icsharpcode/ILSpy
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Hey guys, wanted to know where to start for modding (Steam)
Handelabra have put a lot of information up on their website. Most importantly: * The engine documentation is a good place to start * The packaging guide explains how to ad-hoc load your mod before you upload it. * The Sentinels Custom Playtesting Discord server is where a lot of modders hang out; the Handelabra discord also has a workshop channel. * A bunch of mods are open-source; there's the official example mod (also contains a very useful unit test project); there's Cauldon which is easily the most prominent and most complete mod available; my mod is also open-source. * ILSpy is a very useful tool you can use to look at the implementation of the Sentinels engine and official cards. * The Sentinels Custom Playtesting people have a keyword registry that you can put your cards in and also to check if someone has already used a keyword you want to use. * I am very slowly working on a library mod authors can use to make some things a bit easier; possibly not so helpful for you right now but might be at some point. * I also maintain a repository of issues you might run into modding the game; just places where cards don't quite do what their text says they do or where some engine functionality isn't as general as you might think from the name. Almost always this is stuff where you can't observe the difference with official cards, but sometimes it comes up with modded stuff.
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Ask HN: Codebases with great, easy to read code?
For anyone looking for a (nontrivial) C# project, I can only recommend going through ILSpy decompiler. https://github.com/icsharpcode/ilspy
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Horion keeps crashing. Any ways to fix?
Modifying a bedrock client is not as easy as with Java MC clients, 'cause you can't just decompile a jar file like with Java or throw something into a Java DE(Development Environment). But if you wanted to attempt to modify a DLL client, look into using tools like ILSpy. You can load a DLL into it and depending on whether the DLL is not packed with any protections and if the code has little to no obfuscation, then you can modify it if you have some basic knowledge of C/C#/C++ langs(depending on what the devs programmed it in) or if they have understandable variable names and such.
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The right to delete: how faker.js exposed the fragile nature of open source culture, again
The Decompiler I'm thinking of is https://github.com/icsharpcode/ILSpy for C#
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Alternate wpf treeview implementations
Thanks for the tip! I reimplemented my treeview with the implementation in https://github.com/icsharpcode/ILSpy though, because it seemed like that one works better with the theming in my application. So far I like it. Cheers mate.
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Are there tools for convenient researching source code of builded assemblies?
Check out ilspy for an open source option which is pretty solid.
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A note from our sponsor - SonarLint
www.sonarlint.org | 2 Feb 2023
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icsharpcode/ILSpy is an open source project licensed under Copyright 2011-2015 AlphaSierraPapa which is not an OSI approved license.