UtinyRipper VS AssetRipper

Compare UtinyRipper vs AssetRipper and see what are their differences.

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files (by mafaca)

AssetRipper

GUI Application to work with engine assets, asset bundles, and serialized files (by AssetRipper)
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UtinyRipper AssetRipper
15 20
2,812 4,253
- 4.8%
0.0 9.5
almost 3 years ago 7 days ago
C# C#
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UtinyRipper

Posts with mentions or reviews of UtinyRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

AssetRipper

Posts with mentions or reviews of AssetRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-24.

What are some alternatives?

When comparing UtinyRipper and AssetRipper you can also consider the following projects:

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

Il2CppDumper - Unity il2cpp reverse engineer

UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]

dnSpy

DXDecompiler

PokemonUnity - A LEGACY Unity project to help build Pokémon-esque RPG games.

UABE - Asset Bundle Extractor

Riptide - Lightweight C# networking solution for multiplayer games.

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

HLSLcc - DirectX shader bytecode cross compiler

UnityNativeScripting - Unity Scripting in C++

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