UtinyRipper VS DXDecompiler

Compare UtinyRipper vs DXDecompiler and see what are their differences.

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UtinyRipper DXDecompiler
15 1
2,812 57
- -
0.0 0.0
almost 3 years ago over 2 years ago
C# HLSL
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UtinyRipper

Posts with mentions or reviews of UtinyRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

DXDecompiler

Posts with mentions or reviews of DXDecompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-22.
  • Ripper for shaders or how fix them
    3 projects | /r/Unity3D | 22 Jul 2021
    In this issue (https://github.com/mafaca/UtinyRipper/issues/562) mafaca mentions that somebody else is doing work on a decompiler, relevant repo seems to be this one: https://github.com/spacehamster/DXDecompiler

What are some alternatives?

When comparing UtinyRipper and DXDecompiler you can also consider the following projects:

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

HLSLcc - DirectX shader bytecode cross compiler

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]

UABE - Asset Bundle Extractor

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

TConvert - A combination tool for managing Terraria content resources.

KarlsonLevelImporter - A mod for KARLSON to import custom levels!

IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.

JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT

grass-bending - A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect

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