UtinyRipper
IsExternalInit
UtinyRipper | IsExternalInit | |
---|---|---|
15 | 7 | |
2,870 | 99 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | over 2 years ago | |
C# | C# | |
MIT License | MIT License |
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UtinyRipper
- How to make mods?
- Learning how to mod
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Has anybody ripped the models
it's made in unity3D so theoretically you could just use like utinyripper or something
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Converting .assetbundle files into .obj files.
You try older versions, but there are alternatives too. You can try UTinyRipper: https://github.com/mafaca/UtinyRipper / https://sourceforge.net/projects/utinyripper/files
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My customer messed up - I need to extract assets from a build
OP hasn't heard of UTinyRipper (github) (youtube)
- Čeština pro Hollow Knight
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Handcrafted Rust Figurine (video in comments)
I think you can use uTinyRipper but I found a link to an archive where someone had used that (or a similar tool) and uploaded it all somewhere. I'll see if I can find it again.
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export 3d models
If this is from an already built game you don't have access to, you can use some common Unity mod tools like Unity Asset Bundle Extractor: https://github.com/SeriousCache/UABE Or UTinyRipper: https://github.com/mafaca/UtinyRipper Just note these are not guarantees and sometimes takes a decent amount of time and effort to get what you are looking for.
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How To: See CGs from unity3d file
Head to here,github repository of uTinyRipper.
IsExternalInit
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Multi-targeted library, with a recent Language Version
You can also just reference the https://github.com/manuelroemer/IsExternalInit NuGet package.
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Where’s C# headed? - Mads Torgersen - NDC Copenhagen 2022
init only properties (likely to come up if you use records) - you can either use the IsExternalInit nuget package or manually define the attributes - either way, the feature works perfectly fine
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Is there a way to change my C# language version without editing the project file?
…and a NuGet reference to https://www.nuget.org/packages/IsExternalInit, I can then do public record Foo(string s); and have it build.
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Ladies and gentlemen, C#. A package, you guessed it, for C#.
You only need https://github.com/manuelroemer/IsExternalInit for that (and to set LangVersion).
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Do you apply new C# features to existing code after upgrading .NET version?
Even for .NET Framework code, I tend to use recent C# versions. I reference https://github.com/jnm2/ReferenceAssemblyAnnotator to get nullable support and https://github.com/manuelroemer/IsExternalInit for records, and that takes care of most of the features I care about.
- When do you use C#9 Records?
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Can I use C#9.0 with ASP.NET Core 3.1?
features that require BCL additions. Since you're on the older BCL, those will need to be backported. For example, to use init; and record, you can use https://github.com/manuelroemer/IsExternalInit.
What are some alternatives?
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
monitor-table-change-with-sqltabledependency - Get SQL Server notification on record table change
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
project-system - The .NET Project System for Visual Studio
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Nullable - A source code only package which allows you to use .NET's nullable attributes in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework.
UABE - Asset Bundle Extractor
visualstudio-docs - This repo is the home of the official documentation for Visual Studio.
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
PolySharp - PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀
DXDecompiler
ee.Yrewind - Program to rewind and save YouTube live stream