UtinyRipper VS UABE

Compare UtinyRipper vs UABE and see what are their differences.

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files (by mafaca)

UABE

Asset Bundle Extractor (by SeriousCache)
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UtinyRipper UABE
15 26
2,703 3,320
- -
0.0 0.7
over 2 years ago 4 months ago
C# C++
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UtinyRipper

Posts with mentions or reviews of UtinyRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

UABE

Posts with mentions or reviews of UABE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

What are some alternatives?

When comparing UtinyRipper and UABE you can also consider the following projects:

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

UABEA - c# uabe for newer versions of unity

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

Wwise-Unpacker - Unpack game audio Wwise files (pck, bnk)

UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

DXDecompiler

Uber Apk Signer - A cli tool that helps signing and zip aligning single or multiple Android application packages (APKs) with either debug or provided release certificates. It supports v1, v2 and v3 Android signing scheme has an embedded debug keystore and auto verifies after signing.

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

HLSLcc - DirectX shader bytecode cross compiler

Il2CppDumper - Unity il2cpp reverse engineer