UtinyRipper VS HLSLcc

Compare UtinyRipper vs HLSLcc and see what are their differences.

UtinyRipper

GUI and API library to work with Engine assets, serialized and bundle files (by mafaca)

HLSLcc

DirectX shader bytecode cross compiler (by Unity-Technologies)
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UtinyRipper HLSLcc
15 2
2,812 854
- 0.6%
0.0 0.0
almost 3 years ago 5 months ago
C# C++
MIT License GNU General Public License v3.0 or later
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UtinyRipper

Posts with mentions or reviews of UtinyRipper. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-09.

HLSLcc

Posts with mentions or reviews of HLSLcc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-22.
  • Ripper for shaders or how fix them
    3 projects | /r/Unity3D | 22 Jul 2021
    No documentation, I got no clue if this one is working. Unity has a crosscompiler https://github.com/Unity-Technologies/HLSLcc, or you can also read this write-up and try out SlimShader (http://timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode).
  • So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments)
    2 projects | /r/outerwilds | 22 Jan 2021
    Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!

What are some alternatives?

When comparing UtinyRipper and HLSLcc you can also consider the following projects:

AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files

DXDecompiler

UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor

GraphicsAdder - A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future.

UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]

UABE - Asset Bundle Extractor

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

TConvert - A combination tool for managing Terraria content resources.

KarlsonLevelImporter - A mod for KARLSON to import custom levels!

IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.

JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT

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