UtinyRipper
HLSLcc
UtinyRipper | HLSLcc | |
---|---|---|
15 | 2 | |
2,812 | 854 | |
- | 0.6% | |
0.0 | 0.0 | |
almost 3 years ago | 5 months ago | |
C# | C++ | |
MIT License | GNU General Public License v3.0 or later |
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UtinyRipper
- How to make mods?
- Learning how to mod
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Has anybody ripped the models
it's made in unity3D so theoretically you could just use like utinyripper or something
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Converting .assetbundle files into .obj files.
You try older versions, but there are alternatives too. You can try UTinyRipper: https://github.com/mafaca/UtinyRipper / https://sourceforge.net/projects/utinyripper/files
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My customer messed up - I need to extract assets from a build
OP hasn't heard of UTinyRipper (github) (youtube)
- Čeština pro Hollow Knight
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Handcrafted Rust Figurine (video in comments)
I think you can use uTinyRipper but I found a link to an archive where someone had used that (or a similar tool) and uploaded it all somewhere. I'll see if I can find it again.
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export 3d models
If this is from an already built game you don't have access to, you can use some common Unity mod tools like Unity Asset Bundle Extractor: https://github.com/SeriousCache/UABE Or UTinyRipper: https://github.com/mafaca/UtinyRipper Just note these are not guarantees and sometimes takes a decent amount of time and effort to get what you are looking for.
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How To: See CGs from unity3d file
Head to here,github repository of uTinyRipper.
HLSLcc
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Ripper for shaders or how fix them
No documentation, I got no clue if this one is working. Unity has a crosscompiler https://github.com/Unity-Technologies/HLSLcc, or you can also read this write-up and try out SlimShader (http://timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode).
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So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments)
Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!
What are some alternatives?
AssetRipper - GUI Application to work with engine assets, asset bundles, and serialized files
DXDecompiler
UnityLive2DExtractor - Unity Live2D Cubism 3 Extractor
GraphicsAdder - A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future.
UnrealPakTool - UnrealPak 4.27.0 [ Tool ] -extract *.pak files for Unreal Engine 4 [win64]
UABE - Asset Bundle Extractor
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
TConvert - A combination tool for managing Terraria content resources.
KarlsonLevelImporter - A mod for KARLSON to import custom levels!
IsExternalInit - A source code only package which allows you to use C# 9's init and record features in older target frameworks like .NET Standard 2.0 or the "old" .NET Framework by providing a polyfill for the IsExternalInit class.
JB2A_DnD5e - Templates of spells from the DnD5e ruleset (SRD and PHB), to use on FoundryVTT