So I got Outer Wilds working with OpenGL... kind of (disorientation warning, more details in comments)

This page summarizes the projects mentioned and recommended in the original post on /r/outerwilds

InfluxDB - Power Real-Time Data Analytics at Scale
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  • GraphicsAdder

    A program that converts the Direct3D shaders of Outer Wilds to OpenGL as a first step to port it to other platforms. May be generalized to all Direct3D-exclusive games in the future.

  • Hop over to the GraphicsAdder project page and follow the instructions there!

  • HLSLcc

    DirectX shader bytecode cross compiler

  • Using the libraries AssetsTools.NET and uTinyRipper to deal with Unity asset bundles and HLSLcc and its wrapper HLSLccWrapper to convert the shaders themselves, I created a working prototype called GraphicsAdder that takes a Windows Steam installation of Outer Wilds and produces copies of its files that work with both Direct3D and OpenGL. By adding some flags to Launch Options in Properties, you can switch between the two at launch!

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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