Ripper for shaders or how fix them

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • UtinyRipper

    GUI and API library to work with Engine assets, serialized and bundle files

  • Check out the issues on Github, this one is the exact problem you're facing https://github.com/mafaca/UtinyRipper/issues/825

  • DXDecompiler

  • In this issue (https://github.com/mafaca/UtinyRipper/issues/562) mafaca mentions that somebody else is doing work on a decompiler, relevant repo seems to be this one: https://github.com/spacehamster/DXDecompiler

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  • HLSLcc

    DirectX shader bytecode cross compiler

  • No documentation, I got no clue if this one is working. Unity has a crosscompiler https://github.com/Unity-Technologies/HLSLcc, or you can also read this write-up and try out SlimShader (http://timjones.io/blog/archive/2015/09/02/parsing-direct3d-shader-bytecode).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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