Graphics VS tinyrenderer

Compare Graphics vs tinyrenderer and see what are their differences.

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Graphics tinyrenderer
22 61
620 19,346
- -
9.9 0.0
over 3 years ago 6 months ago
C# C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Graphics

Posts with mentions or reviews of Graphics. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-21.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Graphics and tinyrenderer you can also consider the following projects:

URP-Iridescence-Example - 🔮 An example of iridescence shader in URP.

sokol - minimal cross-platform standalone C headers

aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)

raylib - A simple and easy-to-use library to enjoy videogames programming

ShaderGraph - Unity ShaderGraph project

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

bitmappers-companion - zine/book about bitmap drawing algorithms and math with code examples in Rust

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

blender-lightprobes - Spherical harmonic light probes for Blender's Cycles render engine

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Raylib-CsLo - autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.