DaVinci Resolve 18

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • aseprite

    Animated sprite editor & pixel art tool (Windows, macOS, Linux)

  • being open doesn't mean it becomes free to use, you can still sell your licenses

    https://www.aseprite.org/

    successful product, and is open source: https://github.com/aseprite/aseprite

    there are many examples like that

    being open source allows your users to participate in the development, fixing things, and adding new features the company wouldn't have done themselves because: lack of budget, or "too risky"

    this is why i dropped Sublime Text for a different editor, i was waiting years for them to fix a feature that annoy me so bad (file preview when you search), and it still not fixed, closed source mean i can't do shit

    i no longer use proprietary software for that reason, whenever possible i decide to use one that is open source

    also the industry adopting Blender is a clear sign that a product being open source plays a big role for adoption

  • olive

    Free open-source non-linear video editor

  • > As a hobby videographer using Ubuntu I find myself switching between Kdenlive and Davinci Resolve, depending on the size and complexity of the project. For a small 30-second clip I like the more approachable, simple workflow of Kdenlive but holiday videos with a hundred or more cuts work much better with Davinci for me.

    What about FLOSS Olive video editor?[0,1]

    As for me, for a small 30-second clip Olive is much better choice than Kdenlive.

    [0] https://github.com/olive-editor

    [1] https://olivevideoeditor.org

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  • Graphics

    Discontinued Unity Graphics - Including Scriptable Render Pipeline

  • it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source

    biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part)

    competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a reference source code of unity engine (decompiled) on github, then unity made it officially available on their github: https://github.com/Unity-Technologies/UnityCsReference after users complained about it

    wich already proved effective and caused them to fix a huge performance issue shortly after: https://github.com/Unity-Technologies/UnityCsReference/pull/...

  • UnityCsReference

    Unity C# reference source code.

  • it already is happening (kinda), they are modularizing their engine, and all the new parts are made open source

    biggest part what their graphics stack https://github.com/Unity-Technologies/Graphics (only the scripting part)

    competition is growing, unreal is fully open source, and more and more people have been asking for the source, there was even some drama few years ago when unity DMCA'd (if i remember correctly) a reference source code of unity engine (decompiled) on github, then unity made it officially available on their github: https://github.com/Unity-Technologies/UnityCsReference after users complained about it

    wich already proved effective and caused them to fix a huge performance issue shortly after: https://github.com/Unity-Technologies/UnityCsReference/pull/...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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