GodOfWarPS2_Decomp
sketchpad
GodOfWarPS2_Decomp | sketchpad | |
---|---|---|
1 | 1 | |
6 | 50 | |
- | - | |
5.2 | 2.3 | |
almost 2 years ago | 11 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodOfWarPS2_Decomp
sketchpad
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What makes a great portfolio for landing a job as a graphics programmer?
I recently published a portfolio on Github that I've been working on in the past 8 months, it's a simple OpenGL physically-based rendering library that includes some of the most popular rendering algorithms. After having submitted a few job applications though, I found that it's rarely being looked at and I do not have any interviews yet. Maybe it's not appealing enough, maybe I need more experience with C++, maybe it's not the busy season. Anyway, I know job seeking can take a long time, perhaps around 3~5 months on average, so I will stay patient of course, but with this amount of time at my disposal, I'm thinking about creating another portfolio to increase my chances.
What are some alternatives?
ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.
tinyrenderer - A brief computer graphics / rendering course
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
povray - The Persistence of Vision Raytracer: http://www.povray.org/
sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2
CubiCAD - A fast and modern vulkan based rendering engine
echo - A New Cross-Platform 2D 3D Game Engine
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.