GodOfWarPS2_Decomp VS sketchpad

Compare GodOfWarPS2_Decomp vs sketchpad and see what are their differences.

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GodOfWarPS2_Decomp sketchpad
1 1
6 50
- -
5.2 2.3
almost 2 years ago 11 months ago
C++ C++
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodOfWarPS2_Decomp

Posts with mentions or reviews of GodOfWarPS2_Decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-19.

sketchpad

Posts with mentions or reviews of sketchpad. We have used some of these posts to build our list of alternatives and similar projects.
  • What makes a great portfolio for landing a job as a graphics programmer?
    1 project | /r/GraphicsProgramming | 11 May 2022
    I recently published a portfolio on Github that I've been working on in the past 8 months, it's a simple OpenGL physically-based rendering library that includes some of the most popular rendering algorithms. After having submitted a few job applications though, I found that it's rarely being looked at and I do not have any interviews yet. Maybe it's not appealing enough, maybe I need more experience with C++, maybe it's not the busy season. Anyway, I know job seeking can take a long time, perhaps around 3~5 months on average, so I will stay patient of course, but with this amount of time at my disposal, I'm thinking about creating another portfolio to increase my chances.

What are some alternatives?

When comparing GodOfWarPS2_Decomp and sketchpad you can also consider the following projects:

ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.

tinyrenderer - A brief computer graphics / rendering course

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

povray - The Persistence of Vision Raytracer: http://www.povray.org/

sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2

CubiCAD - A fast and modern vulkan based rendering engine

echo - A New Cross-Platform 2D 3D Game Engine

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing

Vanilla-RTX - Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.