GodOfWarPS2_Decomp
RenderBender
GodOfWarPS2_Decomp | RenderBender | |
---|---|---|
1 | 2 | |
6 | 34 | |
- | - | |
5.2 | 10.0 | |
almost 2 years ago | 10 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
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GodOfWarPS2_Decomp
RenderBender
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need help finding texture pack
I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
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A750 Minecraft RTX 1440p Performance
Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.
What are some alternatives?
sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.
RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.
Lift - Vulkan Path Tracer with Optix Denoiser integration
Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.
RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
echo - A New Cross-Platform 2D 3D Game Engine
Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application
Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing