GodOfWarPS2_Decomp VS RenderBender

Compare GodOfWarPS2_Decomp vs RenderBender and see what are their differences.

RenderBender

A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime. (by SpeedyCodes)
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GodOfWarPS2_Decomp RenderBender
1 2
6 34
- -
5.2 10.0
almost 2 years ago 10 months ago
C++ C++
GNU General Public License v3.0 only GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GodOfWarPS2_Decomp

Posts with mentions or reviews of GodOfWarPS2_Decomp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-19.

RenderBender

Posts with mentions or reviews of RenderBender. We have used some of these posts to build our list of alternatives and similar projects.
  • need help finding texture pack
    1 project | /r/minecraftRTX | 24 Dec 2022
    I think the dim lighting may be a problem with the RTX shader itself. Check out RenderBender to modify the lighting intensity and other RTX settings: https://github.com/SpeedyCodes/RenderBender
  • A750 Minecraft RTX 1440p Performance
    1 project | /r/IntelArc | 12 Dec 2022
    Also, the RenderBender tool helped me tweak the RT visuals to my liking. Crucially, I had to uncheck the "Irradiance Cache" button. This fixed an issue which caused some unattractive lighting at night.

What are some alternatives?

When comparing GodOfWarPS2_Decomp and RenderBender you can also consider the following projects:

sketchpad - A simple rendering library to experiment with CG techniques in OpenGL.

RayTracingInVulkan - Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

ghidra-scripts - A collection of my Ghidra scripts to facilitate reverse engineering and vulnerability research.

Lift - Vulkan Path Tracer with Optix Denoiser integration

Daemon - The Dæmon game engine. With some bits of ioq3 and XreaL.

RTXGI - RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache

sly1 - Decompilation of Sly Cooper and the Thievius Raccoonus for the PS2

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

echo - A New Cross-Platform 2D 3D Game Engine

Vision - A modern cross-platform Vulkan based path tracing and 3d modeling application

Mikompilation - Reimplementation project for the Fatal Frame 2 : Crimson Butterfly (Project Zero 2/零~紅い蝶) game engine

Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing