Geo11_Mod_Manager
openvr
Geo11_Mod_Manager | openvr | |
---|---|---|
5 | 59 | |
34 | 5,969 | |
- | 0.6% | |
3.4 | 4.5 | |
11 months ago | 22 days ago | |
Python | C++ | |
GNU General Public License v3.0 only | BSD 3-clause "New" or "Revised" License |
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Geo11_Mod_Manager
- Portable full-HD 3D PC-gaming with Steam Deck and geo-11
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Flat2vr community: What is the current state of VR Injectors for Unity, KEX, and other major game engines?
There is also geo11 which is kind of like a better Vortex but my understanding is that it can only simulate playing games on a 3D tv.
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Resolve the version of latest release for multiple github repos via AHK and/or javascript
PageRequest := ComObjCreate("WinHttp.WinHttpRequest.5.1") PageRequest.Open("GET", "https://github.com/samfisherirl/Geo11_Mod_Manager/releases/latest", Broken Link for safety true) PageRequest.Send() PageRequest.WaitForResponse() PageText := PageRequest.ResponseText msgbox %PageText% FoundPos := RegExMatch(PageText, "Geo11_Mod_Manager/releases/tag/") msgbox, %FoundPos% MsgBox % SubStr(PageText, FoundPos+31, 4)
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I have asked reasonable questions over years. Never once have my posts been above 0 and gets downvoted to oblivion but positive responses. What can I do to improve my questions?
are you geek of neutron?? if so, big fan. my whole project is off your framework. https://github.com/samfisherirl/Geo11_Mod_Manager
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
What are some alternatives?
Relativty - An open source VR headset with SteamVR supports for $200
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
A-Frame - :a: Web framework for building virtual reality experiences.
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
unity-vr-patcher - Force VR mode in Unity games
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
Relativ - An open source VR headset with SteamVR supports for $200 [Moved to: https://github.com/relativty/Relativty]
OpenKneeboard - An open source Kneeboard
release
TrueOpenVR-Core - Core, docs
LWJGL - LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]