GPU-Reshape VS renderdoc

Compare GPU-Reshape vs renderdoc and see what are their differences.

GPU-Reshape

GPU Reshape (GRS) is an API agnostic instrumentation framework, with instruction level validation. (by GPUOpen-Tools)
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GPU-Reshape renderdoc
1 13
337 8,422
8.0% -
9.3 9.8
5 days ago 7 days ago
C++ C++
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GPU-Reshape

Posts with mentions or reviews of GPU-Reshape. We have used some of these posts to build our list of alternatives and similar projects.
  • GPU Reshape – shader instrumentation for everyone
    1 project | news.ycombinator.com | 21 Jan 2024
    The tool is opensource - looks like it’s published under an MIT license.

    If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.

    I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.

    https://github.com/GPUOpen-Tools/GPU-Reshape

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

What are some alternatives?

When comparing GPU-Reshape and renderdoc you can also consider the following projects:

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

reshade - A generic post-processing injector for games and video software.

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

vulkan-renderer - Game engine written with C++ and Vulkan.

Vulkan-Samples - One stop solution for all Vulkan samples

RayTracer - Ray Tracer in C++ with openGL.

d8vk - Direct3D 8 to Vulkan translation for DXVK!

linux-graphics - Fedora Spec for mesa with Valve's Radeon ACO compiler patches

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

liblava - Modern and easy-to-use library for Vulkan

smaaDemo - Subpixel Morphological AntiAliasing OpenGL/Vulkan demo