renderdoc VS smaaDemo

Compare renderdoc vs smaaDemo and see what are their differences.

smaaDemo

Subpixel Morphological AntiAliasing OpenGL/Vulkan demo (by turol)
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renderdoc smaaDemo
13 2
8,422 69
- -
9.8 9.7
3 days ago 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

renderdoc

Posts with mentions or reviews of renderdoc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

smaaDemo

Posts with mentions or reviews of smaaDemo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-28.

What are some alternatives?

When comparing renderdoc and smaaDemo you can also consider the following projects:

apitrace - Tools for tracing OpenGL, Direct3D, and other graphics APIs

glsl-smaa - SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

reshade - A generic post-processing injector for games and video software.

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

dgVoodoo2 - Glide/DirectX implementation on D3D11/12

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

SMAA-MWE - SMAA Minimum Working Example

vulkan-renderer - Game engine written with C++ and Vulkan.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Vulkan-Samples - One stop solution for all Vulkan samples

RayTracer - Ray Tracer in C++ with openGL.