Is it me or does this SMAA demo seems off?

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  • glsl-smaa

    SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.

  • I found this demo here: https://github.com/dmnsgn/glsl-smaa and SMAA seems to be pretty ineffective.

  • smaaDemo

    Subpixel Morphological AntiAliasing OpenGL/Vulkan demo

  • Standard SMAA has issues with OpenGL because of different texture coordinate conventions. My demo has a fixed shader and both OpenGL and Vulkan examples: https://github.com/turol/smaaDemo

  • SurveyJS

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