GPU-Raytracer
GLSL-PathTracer
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GPU-Raytracer | GLSL-PathTracer | |
---|---|---|
28 | 1 | |
761 | 1,732 | |
- | - | |
3.6 | 3.1 | |
almost 2 years ago | 3 months ago | |
C++ | C++ | |
MIT License | MIT License |
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GPU-Raytracer
- What is it about my pathtracer that makes it look not very good?(more details in comment)
- C++/CUDA Raytracer from Scratch
- C++/CUDA Pathtracer from Scratch
- C++/CUDA Physically Based GPU Pathtracer from Scratch
- GPU raytracing engine from scratch
- Highly Optimized Realistic GPU Raytracer
- CUDA Pathtracer
- Hobby project: C++/CUDA Pathtracer
- C++ Show and Tell - April 2022
GLSL-PathTracer
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I’m am an beginner when it comes to openGL, and am thinking about implementation of ray tracing in my engine, and came across compute and mesh shaders. I have a few questions regarding them, so could someone please help me with these?
maybe it's better to start by studying see some good examples such as glsl-path-tracer
What are some alternatives?
catboost - A fast, scalable, high performance Gradient Boosting on Decision Trees library, used for ranking, classification, regression and other machine learning tasks for Python, R, Java, C++. Supports computation on CPU and GPU.
THREE.js-PathTracing-Renderer - Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
seer - Seer - a gui frontend to gdb
path-tracer - A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch
Open3D - Open3D: A Modern Library for 3D Data Processing
plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
ROCm-OpenCL-Runtime - ROCm OpenOpenCL Runtime
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
libriscv - C++20 RISC-V RV32/64/128 userspace emulator library
mesh-viewer - An interactive mesh viewer (for '.obj' files) using OpenGL and GLSL
Monocle
C-Path-Tracer - Path Tracer written in C. Made mostly for fun.