Fwog VS tinyrenderer

Compare Fwog vs tinyrenderer and see what are their differences.

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Fwog tinyrenderer
3 61
116 19,389
- -
7.5 0.0
19 days ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fwog

Posts with mentions or reviews of Fwog. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-10.
  • OpenGL is not dead, long live Vulkan
    2 projects | /r/opengl | 10 Apr 2023
    Yup. I love how easy it is to use OpenGL, and I've even spent time making a "modern" wrapper for it, but I'm still bitten by its quirks on a regular basis.
  • Really struggling with understanding tinygltf
    2 projects | /r/opengl | 2 Apr 2023
  • Low-level OpenGL abstractions
    3 projects | /r/opengl | 2 Apr 2022
    In fact, I wrote my own wrapper that attempts to fix as many fundamental problems (that I see) with OpenGL as possible, taking inspiration from explicit APIs like Vulkan and D3D12, while maintaining the simplicity OpenGL is known for. And before you call me out for shilling my thing, note that it is incomplete and unoptimized (lots of duplicated state calls!). Consider it a proof-of-concept at best.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Fwog and tinyrenderer you can also consider the following projects:

glbinding - A C++ binding for the OpenGL API, generated using the gl.xml specification.

sokol - minimal cross-platform standalone C headers

ssgl - single source shaders for opengl

raylib - A simple and easy-to-use library to enjoy videogames programming

filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Crafting Interpreters - Repository for the book "Crafting Interpreters"

tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python