Fractal_Engine
SpartanEngine
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Fractal_Engine | SpartanEngine | |
---|---|---|
1 | 2 | |
174 | 1,982 | |
- | - | |
2.1 | 9.9 | |
about 1 year ago | 4 days ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fractal_Engine
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My Custom Game Engine written in C++ and OpenGL
Source Code : https://github.com/kacperks/Fractal_Engine
SpartanEngine
- SpartanEngine: MIT-licensed C++ Vulkan game engine
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DirectX 11/12 Graphics Engine (WIP)
I've uploaded my graphics engine written in DirectX 11 on Github. Here is the link. I've tried to make implementations of all the features as straightforward as possible so they are all inside renderer in corresponding void Pass*() member function. This was inspired by approach seen in https://github.com/PanosK92/SpartanEngine. Hope it helps someone.
What are some alternatives?
zxShaderViz - A useful tool to edit and visualize shaders in real time.
WickedEngine - 3D engine with modern graphics
tiny_csg - tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Adria-DX12 - Rendergraph-based graphics engine written in C++ using DirectX12
cpp-graphics - C++ 2D Graphics Tests and Examples using SDL2, SFML, GLFW and Dear ImGui
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
morphologica - A library of supporting code for numerical modelling (JSON config, HDF5 data, Modern OpenGL visualization)
source-sdk-bullet-physics - Bullet Physics Injection for Source SDK 2013
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
Adria-DX11 - Graphics engine written in C++ using DirectX11
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
Tecs - Tecs (Transactional, Thread-safe, Templated ECS)