FontainebleauDemo VS GameDevTutorials

Compare FontainebleauDemo vs GameDevTutorials and see what are their differences.

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FontainebleauDemo GameDevTutorials
2 1
1,062 256
2.6% -
0.0 2.7
over 1 year ago about 2 years ago
C# C#
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FontainebleauDemo

Posts with mentions or reviews of FontainebleauDemo. We have used some of these posts to build our list of alternatives and similar projects.
  • Slightly panning the camera away from the center of screen based on player's movement.
    1 project | /r/Unity3D | 17 Apr 2022
    Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
  • A windy morning in the mountains.
    1 project | /r/Unity3D | 25 Mar 2021
    Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.

GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing FontainebleauDemo and GameDevTutorials you can also consider the following projects:

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

Zenject - Dependency Injection Framework for Unity3D

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

Unity-Guide - Unity Engine Guide

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.