GameDevTutorials
Unity-Guide
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GameDevTutorials | Unity-Guide | |
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1 | 2 | |
247 | 39 | |
- | - | |
2.7 | 3.6 | |
almost 2 years ago | 4 months ago | |
C# | C# | |
GNU General Public License v3.0 only | - |
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GameDevTutorials
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Create an in-game inventory UI with UI Toolkit
GitHub Repository
Unity-Guide
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Useful Tools & Programs for Unity
I found this this useful list of Tools & Programs for Unity. I thought I'd share for anyone that's interested .
- Cool Unity Guide/Wiki on GitHub
What are some alternatives?
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
raycast-bullet-trails - Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, and fires on left mouse click using the new input system.
Zenject - Dependency Injection Framework for Unity3D
raycast-bouncing-bullets - Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects!
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
random-range - Learn a much simpler AND more powerful way to choose random values between two constants, curves, on a curve, or even a single value.
line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.
Awesome-Gamedev - A curated collection of resources to game development.