FontainebleauDemo
UniRate
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FontainebleauDemo | UniRate | |
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2 | 2 | |
1,062 | 76 | |
2.6% | - | |
0.0 | 3.4 | |
over 1 year ago | 6 months ago | |
C# | C# | |
- | MIT License |
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FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
UniRate
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How is Unity for building an application?
Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
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how to approach building for mobile 3d game ? to save mobile device resources.
For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!
What are some alternatives?
buildtool - A powerful automation tool for quickly and easily generating builds with Unity.
Incremental - Incremental Deterministic Decimal Number Type in C#
OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.
Hibzz.Hibernator - A library used to create low performant idle applications in Unity
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.
ChromaTower - A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump"
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
OpenKCC - Open Source Kinematic Character Controller for Unity
libplanet - Blockchain in C#/.NET for on-chain, decentralized gaming
UnityTools - A small collection of tools that multiple projects make use of.
ably-tower-defense - Learn how to create a multiplayer tower defence game for Unity using Ably
awesome-unity-games - A curated list of useful open-source Unity games.