FontainebleauDemo VS ChromaTower

Compare FontainebleauDemo vs ChromaTower and see what are their differences.

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FontainebleauDemo ChromaTower
2 2
1,062 3
2.6% -
0.0 0.0
over 1 year ago about 3 years ago
C# C#
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FontainebleauDemo

Posts with mentions or reviews of FontainebleauDemo. We have used some of these posts to build our list of alternatives and similar projects.
  • Slightly panning the camera away from the center of screen based on player's movement.
    1 project | /r/Unity3D | 17 Apr 2022
    Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
  • A windy morning in the mountains.
    1 project | /r/Unity3D | 25 Mar 2021
    Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.

ChromaTower

Posts with mentions or reviews of ChromaTower. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing FontainebleauDemo and ChromaTower you can also consider the following projects:

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor

OpenCAGE - A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

sprite-dicing - Cross-engine tool for lossless compression of sprites with identical areas

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

OpenKCC - Open Source Kinematic Character Controller for Unity

MyBox - MyBox is a set of attributes, tools and extensions for Unity