ChromaTower VS sprite-dicing

Compare ChromaTower vs sprite-dicing and see what are their differences.

ChromaTower

A hyper-casual mobile game exercise, heavily influenced by Voodoo's "Helix Jump" (by csinac)

sprite-dicing

Cross-engine tool for lossless compression of sprites with identical areas (by elringus)
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ChromaTower sprite-dicing
2 2
3 1,303
- -
0.0 7.6
about 3 years ago 7 days ago
C# Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ChromaTower

Posts with mentions or reviews of ChromaTower. We have used some of these posts to build our list of alternatives and similar projects.

sprite-dicing

Posts with mentions or reviews of sprite-dicing. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing ChromaTower and sprite-dicing you can also consider the following projects:

ExponentialIdle-SaveGameEditor - Exponential Idle Save Game Editor

Mackiloha - A suite of modding software for hacking milo engine based games

FontainebleauDemo - Fontainebleau demo

unity-texture-packer - :hammer: Utility to combine color channels from different textures into a single output.

buildtool - A powerful automation tool for quickly and easily generating builds with Unity.

UnityTools - A small collection of tools that multiple projects make use of.