UniRate VS Hibzz.Hibernator

Compare UniRate vs Hibzz.Hibernator and see what are their differences.

UniRate

Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)

Hibzz.Hibernator

A library used to create low performant idle applications in Unity (by hibzzgames)
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UniRate Hibzz.Hibernator
2 2
76 10
- -
3.4 2.3
6 months ago 9 months ago
C# C#
MIT License Creative Commons Attribution 4.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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UniRate

Posts with mentions or reviews of UniRate. We have used some of these posts to build our list of alternatives and similar projects.
  • How is Unity for building an application?
    1 project | /r/Unity3D | 19 Oct 2022
    Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
  • how to approach building for mobile 3d game ? to save mobile device resources.
    1 project | /r/Unity3D | 26 Sep 2022
    For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!

Hibzz.Hibernator

Posts with mentions or reviews of Hibzz.Hibernator. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UniRate and Hibzz.Hibernator you can also consider the following projects:

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ai-series-part-14.5 - Project used in the AI Series Part 14.5 Unity Tutorial where I show how to approach optimizing code, using our runtime navmesh generation as the optimization target

LazyOptimiser - An experimental tool to apply some automatic optimisations to an avatar

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

Unity-Object-Pool-Tool - A Generic Object Pooler for Unity