UniRate VS Incremental

Compare UniRate vs Incremental and see what are their differences.

UniRate

Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms. (by renanwolf)
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UniRate Incremental
2 1
76 6
- -
3.4 10.0
6 months ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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UniRate

Posts with mentions or reviews of UniRate. We have used some of these posts to build our list of alternatives and similar projects.
  • How is Unity for building an application?
    1 project | /r/Unity3D | 19 Oct 2022
    Is an overkill? Yes it is. Do you want to or have time to learn a new framework/engine? Well, knowledge is always welcome. Regardless, if you will build not-a-game or even games that has a lot of idle states in Unity, whenever possible you should use: - low update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.Update.html - low fixed update rates: https://docs.unity3d.com/ScriptReference/MonoBehaviour.FixedUpdate.html - high render intervals: https://blog.unity.com/technology/how-on-demand-rendering-can-improve-mobile-performance - low draw calls: https://forum.unity.com/threads/what-are-draw-calls.27416/ I have an open source plugin UniRate available for free on the Asset Store / Github, it make it easy to manage these on-demand rates and intervals. Any contribution is appreciated!
  • how to approach building for mobile 3d game ? to save mobile device resources.
    1 project | /r/Unity3D | 26 Sep 2022
    For battery drain avoid high frame-rate and render-interval when it's unnecessary. The "unnecessary" part on 3d games is hard to find, it could be on menus, idle states or something like that. I have an open source project UniRate to make it easy to manage these rates and intervals. Any contribution is appreciated!

Incremental

Posts with mentions or reviews of Incremental. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing UniRate and Incremental you can also consider the following projects:

FontainebleauDemo - Fontainebleau demo

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

soft-float-starter-pack - Software implementation of floating point numbers and operations

break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

2DFPhysics - 2D fixed-point physics for Unity (WIP).

break_eternity.js - A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats