Incremental VS soft-float-starter-pack

Compare Incremental vs soft-float-starter-pack and see what are their differences.

soft-float-starter-pack

Software implementation of floating point numbers and operations (by Kimbatt)
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Incremental soft-float-starter-pack
1 1
6 157
- -
10.0 0.0
over 1 year ago over 1 year ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Incremental

Posts with mentions or reviews of Incremental. We have used some of these posts to build our list of alternatives and similar projects.

soft-float-starter-pack

Posts with mentions or reviews of soft-float-starter-pack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.

What are some alternatives?

When comparing Incremental and soft-float-starter-pack you can also consider the following projects:

UniRate - Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, especially on mobile platforms.

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

Hibzz.Hibernator - A library used to create low performant idle applications in Unity

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

break_infinity.js - A replacement for decimal.js for incremental games who want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

2DFPhysics - 2D fixed-point physics for Unity (WIP).

libm - A port of MUSL's libm to Rust.

EntityComponentSystemSamples

break_eternity.js - A Javascript numerical library to represent numbers as large as 10^^1e308 and as small as 10^-10^^1e308. Sequel to break_infinity.js, designed for incremental games.