soft-float-starter-pack
Software implementation of floating point numbers and operations (by Kimbatt)
SoftFloat
An implementation of 32 bit floating point arithmetic in C# (by CodesInChaos)
soft-float-starter-pack | SoftFloat | |
---|---|---|
1 | 1 | |
157 | 113 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | almost 13 years ago | |
C# | C# | |
MIT License | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
soft-float-starter-pack
Posts with mentions or reviews of soft-float-starter-pack.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-15.
-
Cross-platform deterministic physics with Unity DOTS physics and soft floats
My code for the soft floats is available here.
SoftFloat
Posts with mentions or reviews of SoftFloat.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-15.
-
Cross-platform deterministic physics with Unity DOTS physics and soft floats
Yep! I quickly found a repository that does just that! Here it is: https://github.com/CodesInChaos/SoftFloat And it worked! Except for one thing... It didn't have division implemented. After hours of searching and studying how floats work, I finally managed to implement division. Using it together with libm, it was now possible to have cross-platform deterministic floats, that work (almost) exactly the same way as the regular floats, but they will give the same result everywhere, on every platform, on every processor.
What are some alternatives?
When comparing soft-float-starter-pack and SoftFloat you can also consider the following projects:
unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
2DFPhysics - 2D fixed-point physics for Unity (WIP).
libm - A port of MUSL's libm to Rust.
EntityComponentSystemSamples
Incremental - Incremental Deterministic Decimal Number Type in C#
soft-float-starter-pack vs unity-deterministic-physics
SoftFloat vs unity-deterministic-physics
soft-float-starter-pack vs 2DFPhysics
SoftFloat vs libm
soft-float-starter-pack vs libm
SoftFloat vs EntityComponentSystemSamples
soft-float-starter-pack vs EntityComponentSystemSamples
soft-float-starter-pack vs Incremental