FontainebleauDemo
UnityTools
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FontainebleauDemo | UnityTools | |
---|---|---|
2 | 2 | |
1,062 | 42 | |
2.6% | - | |
0.0 | 2.7 | |
over 1 year ago | 11 months ago | |
C# | C# | |
- | BSD Zero Clause License |
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FontainebleauDemo
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Slightly panning the camera away from the center of screen based on player's movement.
Scene is a modified version of Unity's [Fontainebleau](https://github.com/Unity-Technologies/FontainebleauDemo) demo.
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A windy morning in the mountains.
Hey! I'm using a script from Unity's Fontainebleau demo to render a quad mesh with the the standard shader and emissive material. Then I turn up the diffusion up to 10 in the post processing stack's bloom, which gives it the soft glow. If your scene is small enough, you can simply parent the quad mesh to your main camera, otherwise you might have to use a second camera or shader to get it to render behind everything.
UnityTools
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Have you ever wanted to smoothly go from perspective to orthographic?
If you're interested in the source, the component is here, and the small custom editor that adds the buttons in play mode is here. (Questions/PRs/CC/etc are welcome if you're bored or curious!)
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I feature creeped the heck out of t3ssel8r's awesome Animation Personality / Second Order Dynamics concept!
The majority of all that is in this file: https://github.com/cmdwtf/UnityTools/blob/main/Editor/Graph.cs
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