GameDevTutorials VS com.unity.multiplayer.samples.coop

Compare GameDevTutorials vs com.unity.multiplayer.samples.coop and see what are their differences.

com.unity.multiplayer.samples.coop

A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game. (by Unity-Technologies)
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GameDevTutorials com.unity.multiplayer.samples.coop
1 27
256 1,495
- 3.1%
2.7 6.8
about 2 years ago 6 days ago
C# C#
GNU General Public License v3.0 only GNU General Public License v3.0 or later
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GameDevTutorials

Posts with mentions or reviews of GameDevTutorials. We have used some of these posts to build our list of alternatives and similar projects.

com.unity.multiplayer.samples.coop

Posts with mentions or reviews of com.unity.multiplayer.samples.coop. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-22.

What are some alternatives?

When comparing GameDevTutorials and com.unity.multiplayer.samples.coop you can also consider the following projects:

2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Zenject - Dependency Injection Framework for Unity3D

Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.

Unity-Guide - Unity Engine Guide

Riptide - Lightweight C# networking solution for multiplayer games.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

Client-Side-Prediction - Experiments with Client-Side prediction using unity and Mirror

menu-controller - Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my own projects and find it to be highly reliable, scalable, and still easy to use.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.