Fabrik2DArduino VS rbdl-orb

Compare Fabrik2DArduino vs rbdl-orb and see what are their differences.

Fabrik2DArduino

A fast forward- and inverse kinematics solver for Arduino based on the FABRIK algorithm. The solver supports up to 4 DOF. (by henriksod)

rbdl-orb

RBDL - Rigid Body Dynamics Library - ORB Version - The two main differences to the original rbdl is that this version has error handling and uses polymorphism for constraints (by ORB-HD)
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Fabrik2DArduino rbdl-orb
1 1
95 92
- -
5.1 1.8
21 days ago about 2 years ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fabrik2DArduino

Posts with mentions or reviews of Fabrik2DArduino. We have used some of these posts to build our list of alternatives and similar projects.

rbdl-orb

Posts with mentions or reviews of rbdl-orb. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing Fabrik2DArduino and rbdl-orb you can also consider the following projects:

sbus - Arduino and CMake library for communicating with SBUS receivers and servos.

pinocchio - A fast and flexible implementation of Rigid Body Dynamics algorithms and their analytical derivatives

ms4525do - Arduino and CMake library for communicating with MS4525DO pressure transducers.

Robotics-Object-Pose-Estimation - A complete end-to-end demonstration in which we collect training data in Unity and use that data to train a deep neural network to predict the pose of a cube. This model is then deployed in a simulated robotic pick-and-place task.

rbdl - RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.

cpp-effects - Effect handlers in C++