Escape-the-Abyss VS raylib

Compare Escape-the-Abyss vs raylib and see what are their differences.

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Escape-the-Abyss raylib
1 399
2 19,264
- -
0.0 9.8
over 3 years ago 5 days ago
C++ C
GNU General Public License v3.0 only zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Escape-the-Abyss

Posts with mentions or reviews of Escape-the-Abyss. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-22.
  • Making a game in C++
    12 projects | /r/gamedev | 22 Sep 2021
    Check out the dragonfly tutorial from one of my college classes. This is an SFML tutorial on making a game engine that uses ASCII art for sprites. It's completely free and was a lot of fun to do. I made a really simple game with it for a class, which is available here.

raylib

Posts with mentions or reviews of raylib. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-10.

What are some alternatives?

When comparing Escape-the-Abyss and raylib you can also consider the following projects:

axl.glfl - An organized multiplatform OpenGL function loader.

SFML - Simple and Fast Multimedia Library

axl.gl - A cross-platform C++ graphics library.

SDL2 - SDL2 bindings to perl

axl.math - A simple C++ math library primarily designed for game engines.

bevy - A refreshingly simple data-driven game engine built in Rust

axl.ds - Fundamental C++ data structures

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

sigil

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

SDL - Simple Directmedia Layer