Erbium VS Entitas

Compare Erbium vs Entitas and see what are their differences.

Erbium

🤺Third Person Character Controller for unity🤺 (by mikhomak)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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Erbium Entitas
1 4
462 6,911
- -
1.8 0.0
over 2 years ago 4 months ago
C# C#
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Erbium

Posts with mentions or reviews of Erbium. We have used some of these posts to build our list of alternatives and similar projects.
  • Creating a game and need advice
    1 project | /r/Unity3D | 23 Jun 2021
    I haven't tried it, but I imagine the official Unity one is pretty good. This one has support for more camera configurations if you're looking for something Animal-Crossing-like.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing Erbium and Entitas you can also consider the following projects:

Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script

Svelto.ECS - Svelto ECS C# Entity Component System

ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Zenject - Dependency Injection Framework for Unity3D

2D-Character-Controller - Free 2D Character Controller for Unity.

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema