Erbium
Entitas
Erbium | Entitas | |
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1 | 4 | |
462 | 6,911 | |
- | - | |
1.8 | 0.0 | |
over 2 years ago | 4 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Erbium
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Creating a game and need advice
I haven't tried it, but I imagine the official Unity one is pretty good. This one has support for more camera configurations if you're looking for something Animal-Crossing-like.
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
Auto-Setup-for-Unity - iClone / Character Creator / ActorCore Auto Setup for Unity Script
Svelto.ECS - Svelto ECS C# Entity Component System
ActiveRagdoll - From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Zenject - Dependency Injection Framework for Unity3D
2D-Character-Controller - Free 2D Character Controller for Unity.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema