DlgSystem
gzdoom
DlgSystem | gzdoom | |
---|---|---|
6 | 16 | |
370 | 1,482 | |
5.7% | - | |
6.2 | 9.8 | |
10 days ago | almost 2 years ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DlgSystem
-
Free open-source dialogue plugin
I've been using https://github.com/NotYetGames/DlgSystem which has been really helpful.
- How can I make this simple dialogue blueprint repeatable?
-
Creating Dialogue & Story Events?
For the dialogue system you can use this plugin from GitHub or i followed a tutorial on youtube to make a dialogue system based on behavior tree and a proxy AI controller. I have to say it works quite well and it gives you the easy tree structure to build the dialgoues.
-
How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
It's also free on their Github if you compile it yourself and if you don't want to use it as-is you would at least be able to see the source code/blueprints etc to how they've put things together.
-
Good resources for learning editor tools?
DlgSystem by NotYetGames - has been used in a shipped game with open C++ source by the creator
-
Is there a smart way to implement dialogue tree?
I can recommend this free dialogue plugin: https://github.com/NotYetGames/DlgSystem
gzdoom
-
Check out my mod Universal Entropy (GZDoom) - just discovered this subreddit
Credits m8f for - death-flip mod [corpseflip.zs] (viewtopic.php?f=105&t=66117) - missile-randomizer (viewtopic.php?f=4&t=66401#p1125061) - animation speed scaling idea. TXTX for contributing the animation speed scaling code and ideas. Player701 for ZScript help. Marisa Kirisame for trns_m.wad which genct.zs is based on. (https://github.com/coelckers/gzdoom/pull/674) (G)ZDoom team for the amazing engine making modding to such an extent possible. id Software for Doom and releasing the source code.
- GZDoom 4.8.2 is out
-
How do u get software which is not available as binary and also avoid compiling from source?
Looks like there is a reason gzdoom isn't updated.
- GZDoom 4.8.1 is out
- GZDoom 4.8.0 is out
-
How would you tackle organizing a system for dialogue in an animal crossing or stardew valley -esque game?
I use the Zdoom Strife Dialog format as a base which is just a couple of structs, bit of state, and some data-query functions to implement the baseline. Changes I've made to the format are small, mostly just making it aware of lua, i18n, anim cues, and so-on.
-
Resident Evil 2 and 3 VR mod officially released
From what I heard you want to really understand how CGI works, since then it boils down to adding more viewpoints, getting input from the additional hardware you have and rendering onto it. You can compare how gzdoomvr is a modified version of gzdoom for some pointers.
What are some alternatives?
ue5-style-guide - An attempt to make Unreal Engine 4 projects more consistent
Griddle - Waffle Iron GZDoom branded fork of GZDoom
UE4EnhancedCodeFlow - This code plugin provides functions that drastically improve the quality of life during the implementation of game flow in C++.
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
packages - Package build scripts and support for luxtorpeda client
AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
GenericGraph - Generic graph data structure plugin for ue4
gzdoomvr - Classic Doom/Heretic/Hexen games in stereo 3D and VR; modified version of gzdoom.
FlowGraph - Design-agnostic node system for scripting game’s flow in Unreal Engine
org.zdoom.GZDoom