DirectXShaderCompiler VS windows-rs

Compare DirectXShaderCompiler vs windows-rs and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)
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DirectXShaderCompiler windows-rs
33 98
2,918 9,857
1.0% 2.1%
0.0 7.7
1 day ago 1 day ago
C++ Rust
GNU General Public License v3.0 or later Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

windows-rs

Posts with mentions or reviews of windows-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.

What are some alternatives?

When comparing DirectXShaderCompiler and windows-rs you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

winapi-rs - Rust bindings to Windows API

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

Cargo - The Rust package manager

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

fltk-rs - Rust bindings for the FLTK GUI library.

macOS_Wine_builds - Official Winehq macOS Packages

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

maven-mvnd - Apache Maven Daemon