DirectXShaderCompiler VS LearnOpenGL

Compare DirectXShaderCompiler vs LearnOpenGL and see what are their differences.

DirectXShaderCompiler

This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. (by microsoft)

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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DirectXShaderCompiler LearnOpenGL
33 624
2,918 10,261
1.0% -
0.0 3.8
2 days ago 13 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXShaderCompiler

Posts with mentions or reviews of DirectXShaderCompiler. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-10.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing DirectXShaderCompiler and LearnOpenGL you can also consider the following projects:

shaderc - A collection of tools, libraries, and tests for Vulkan shader compilation.

raylib - A simple and easy-to-use library to enjoy videogames programming

glslang - Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

rust-gpu - ๐Ÿ‰ Making Rust a first-class language and ecosystem for GPU shaders ๐Ÿšง

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

macOS_Wine_builds - Official Winehq macOS Packages

sokol - minimal cross-platform standalone C headers

ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

bevy - A refreshingly simple data-driven game engine built in Rust

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

SFML - Simple and Fast Multimedia Library