blitz VS imgui

Compare blitz vs imgui and see what are their differences.

blitz

High performance HTML and CSS renderer powered by WGPU (by DioxusLabs)

imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies (by ocornut)
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blitz imgui
16 351
405 55,870
5.9% -
9.0 9.7
about 2 months ago 5 days ago
Rust C++
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

blitz

Posts with mentions or reviews of blitz. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.
  • Deno in 2023
    8 projects | news.ycombinator.com | 5 Feb 2024
    Have you talked to the Dioxus people recently?

    They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.

    It's not exactly what you're hoping for, but you might find common ground.

    https://github.com/DioxusLabs/blitz

    (Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)

  • If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
    3 projects | /r/rust | 5 Dec 2023
    Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
  • Looking for this. html + css rendering through wgpu.
    14 projects | /r/rust | 3 Jul 2023
    Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
  • Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
    3 projects | /r/rust | 14 Jun 2023
    Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
  • Digital Audio Workstation Front End Development Struggles
    16 projects | news.ycombinator.com | 15 May 2023
    > But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?

    There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:

    • Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.

    • Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.

  • [Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
    7 projects | /r/rust | 7 May 2023
    You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
  • What is the most fully-featured rust frontend framework?
    5 projects | /r/rust | 24 Apr 2023
    If you are focused on performance we are working on a native renderer for Dioxus called Blitz. It is very incomplete right now, but in the future it will be much more performant than the current webview based approach.
  • GitHub Accelerator: our first cohort and what's next
    28 projects | news.ycombinator.com | 13 Apr 2023
  • Taffy 0.3: UI layout in Rust, now with css-grid!
    10 projects | /r/rust | 12 Feb 2023
    There hasn't been too much progress on Blitz in the last few weeks (it will come), but there is now a new project Freya which is using a Dioxus frontend and rendering with Skia. That's currently using it's own layout system instead of Taffy though.
  • Tauri vs Iced vs egui: Rust GUI framework performance comparison (including startup time, input lag, resize tests)
    7 projects | /r/rust | 3 Feb 2023
    The main desktop renderer for Dioxus uses wry (the webview tauri uses internally), so the startup time will likely be similar. We are working on a native renderer called blitz which should improve this, but development is still early

imgui

Posts with mentions or reviews of imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-06.
  • Using raylib with Dear ImGui: Game Dev Debugging UI
    5 projects | dev.to | 6 Apr 2024
    include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
  • Ask HN: Fastest cross-platform GUI stack/strategy
    3 projects | news.ycombinator.com | 18 Mar 2024
  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
  • Nebula is an open-source and free-to-use modern C++ game engine
    6 projects | news.ycombinator.com | 9 Jan 2024
  • Black Triangles
    1 project | news.ycombinator.com | 26 Dec 2023
    It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:

    https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...

    DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.

    I understand whats happening, but you know sometimes I just want to display a fucking image.

  • Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
    10 projects | news.ycombinator.com | 20 Dec 2023
    ImGui is engine/GPU agnostic

    Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...

    More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y

  • Where do I start to learn C++ for a game development
    2 projects | /r/gamedev | 10 Dec 2023
    Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
  • GUI library for fast prototyping
    3 projects | /r/rust | 6 Dec 2023
    AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
  • Stretching myself thin with Dear ImGui projects
    2 projects | dev.to | 28 Nov 2023
    They use a Dear ImGui, a C++ GUI library.
  • PCSX2 Disables Wayland Support
    7 projects | news.ycombinator.com | 26 Nov 2023
    Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."

    https://github.com/ocornut/imgui/wiki/Multi-Viewports

    This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.

What are some alternatives?

When comparing blitz and imgui you can also consider the following projects:

vizia - A declarative GUI library written in Rust

wxWidgets - Cross-Platform C++ GUI Library

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

freya - Native GUI library for 🦀 Rust powered by 🧬 Dioxus and 🎨 Skia.

NanoGUI - Minimalistic GUI library for OpenGL

taffy - A high performance rust-powered UI layout library

GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk

ToobAmp - A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

vello - An experimental GPU compute-centric 2D renderer.

CEGUI