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Blitz Alternatives
Similar projects and alternatives to blitz
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termux-app
Termux - a terminal emulator application for Android OS extendible by variety of packages.
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InfluxDB
InfluxDB – Built for High-Performance Time Series Workloads. InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
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slint
Slint is an open-source declarative GUI toolkit to build native user interfaces for Rust, C++, JavaScript, or Python apps.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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inlyne
Introducing Inlyne, a GPU powered yet browserless tool to help you quickly view markdown files in the blink of an eye.
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ToobAmp
A set of high-quality guitar effect plugins for Raspberry Pi with specific support for PiPedal.
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blitz discussion
blitz reviews and mentions
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Gosub – An Open-Source Browser Engine Built in Rust
Yes, we're working on that over at https://github.com/DioxusLabs/blitz (alpha release imminent). Our TodoMVC example is current ~20mb with a standard release builds, but comes down to 7.2mb with optimisations like -Oz and LTO enabled (these numbers of from macOS).
And we plan to allow fine grained configuration of the feature set, so if you don't need certain image formats or layout algorithms or networking support, then you can disable them and save on binary size.
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Show HN: Electrico – Electron Without Node and Chrome (Rust / Wry)
As it happens, we are building pretty much that over at https://github.com/DioxusLabs/blitz
There was also a recent HN discussion https://news.ycombinator.com/item?id=41221252
- Blitz: A lightweight, modular, extensible web renderer
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Lexbor – an open source HTML Renderer library
We have a decent chunk of layout and paint implemented in https://github.com/DioxusLabs/blitz, which is targeting the "electron" use case (but with a rust scripting interface rather than a JS one).
The implementation is currently very immature and there are a lot of bugs and missing features (I only got a first cut of inline layout working yesterday (but we already have flexbox and grid implemented)), but we're already seeing pretty decent results on a bunch of real-world web pages and hope to be at the point where we can render most of the web (excl. JS) in the next 6 - 12 months.
There are some screenshots on the PR for the inline layout branch https://github.com/DioxusLabs/blitz/pull/63
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Deno in 2023
Have you talked to the Dioxus people recently?
They're working on a project called Dioxus Blitz; from what I'm told, they're trying to implement a minimal browser target, that provides some basic DOM-like features and renders with wgpu.
It's not exactly what you're hoping for, but you might find common ground.
https://github.com/DioxusLabs/blitz
(Also, the Linebender project is working on Masonry, with FFI as a medium-term goal.)
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If the native speed DOM/Web API for Rust becomes a reality, would you be willing to build your web apps with Rust and HTML/CSS?
Your proposal sounds very similar to what the Dioxus folks are doing on Blitz, which is using HTML/CSS as the languages but doing native rendering. WebF seems much further along, and I know they've been exploring other rendering engines, so it may be an interesting conversation for you to have with them.
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Looking for this. html + css rendering through wgpu.
Others have already mentioned inlyne and blitz, however given that you're interested in combining web UI with game/wgpu rendering you may be more interested in bevy_ui (and the higher level APIs like bevy_ui_dsl and belly that sit on top of this). Bevy UI is working on a HTML model and is specifically designed to integrate with Bevy's main game renderer and other infrastructure. It's worth noting that a 0.11 release of Bevy of due in next few days, and that UI is going to be a strong focus of the 0.12 release cycle: which should lead to significant development of bevy_ui, and either a doubling down on the "HTML-like UI" approach or a pivot to a new approach.
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Awesome presentation of Dioxus - cross-platform GUI framework at RustNL
Here is an example: https://github.com/DioxusLabs/blitz/blob/master/examples/buttons.rs
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Digital Audio Workstation Front End Development Struggles
> But no one is saying, "Hey I have a CSS 2.1 compliant rasterizer and compositor that you can use in your C++ or Rust environment!" are they?
There’s actually quite a lot of interesting work going on in that general space, has been in various forms for some years. A couple that immediately spring to mind:
• Azul <https://azul.rs/> builds on WebRender, as used in Firefox. I haven’t looked at it for a few years, but it looks to have grown quite interesting now.
• Blitz <https://github.com/DioxusLabs/blitz> is based on from-scratch implementations of CSS layout and rendering, and wgpu rendering. It’s not usable yet, but is a very interesting concept. If one happens to be familiar with React Native: it’s kinda like that, or React Native Web.
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[Media] Version 0.3 of Inlyne - An interactive markdown renderer written entirely in Rust
You may also be interested in https://github.com/DioxusLabs/blitz which aims to be a full HTML+CSS renderer on top of wgpu (but is currently not nearly as complete as inlyne).
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Stats
DioxusLabs/blitz is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of blitz is Rust.