BlueEngine VS learn-wgpu

Compare BlueEngine vs learn-wgpu and see what are their differences.

BlueEngine

Blue Engine is a general-purpose and easy-to-use graphics engine written in rust. (by AryanpurTech)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
BlueEngine learn-wgpu
2 75
302 1,382
2.0% -
7.8 8.0
28 days ago 22 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

BlueEngine

Posts with mentions or reviews of BlueEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-05.
  • Rust for mobile development?
    8 projects | /r/rust | 5 Dec 2022
    Hey there! Author of Blue Engine here.
  • Creating 3D figures in Rust
    2 projects | /r/rust_gamedev | 27 Nov 2022
    What you're describing can be done with any engine that does support creating shapes from vertices directly. I'm the author of Blue Engine and, in case of icospehere, I have built something similar which you can check if it can suit you.

learn-wgpu

Posts with mentions or reviews of learn-wgpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-19.

What are some alternatives?

When comparing BlueEngine and learn-wgpu you can also consider the following projects:

druid - A data-first Rust-native UI design toolkit.

ash - Vulkan bindings for Rust

ndk - Rust bindings to the Android NDK

glium - Safe OpenGL wrapper for the Rust language.

rust-android-gradle

SDL - Simple Directmedia Layer

bevy-examples - Shaders and other small Bevy examples

winit - Window handling library in pure Rust

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)

luminance-rs - Type-safe, type-level and stateless Rust graphics framework

fltk-rs - Rust bindings for the FLTK GUI library.