Creating 3D figures in Rust

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  • BlueEngine

    Blue Engine is a general-purpose and easy-to-use graphics engine written in rust.

  • What you're describing can be done with any engine that does support creating shapes from vertices directly. I'm the author of Blue Engine and, in case of icospehere, I have built something similar which you can check if it can suit you.

  • bevy-examples

    Shaders and other small Bevy examples

  • If you want to generate the mesh yourself from triangles, you can look at Christ Biscardi's video on a noise generated mountain in Bevy. There he generates a plane with subdivisions, so it's a good example. Code here https://github.com/rust-adventure/bevy-examples/tree/main/examples/spacecraft-noiseland

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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