Ball-Physics-Game
Post-Processing-Wireframe-Outlines
Ball-Physics-Game | Post-Processing-Wireframe-Outlines | |
---|---|---|
1 | 2 | |
4 | 194 | |
- | - | |
10.0 | 3.7 | |
over 1 year ago | 11 months ago | |
ShaderLab | ShaderLab | |
MIT License | MIT License |
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Ball-Physics-Game
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3D Ball Physics Ball Game + Github Link
Here is the Github link: https://github.com/alsharefee/Ball-Physics-Game
Post-Processing-Wireframe-Outlines
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I made a procedural distortion shader that can be rendered and controlled by individual particles. It features smooth blending against intersecting geometry seamless effects, like SHOCKWAVES. ✨⭕️
This is a WIP for URP, and I plan on releasing it free on my GitHub alongside my other open Untity/VFX projects when I've finished.
- Released my FREE Post-Processing Wireframe/Outlines effect. No mesh setup required - just a post-processing shader that uses scene depth to find edges. All code on GitHub + tutorial.
What are some alternatives?
shadows
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
UnitySmoothPixelFiltering - A unity shader for smooth pixel filtering, based on CptPotato's smooth filtering
Post-Processing-Scan - A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Materialize - Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
Unity-RTS-Selection - Unity RTS-style unit selection
MatrixVFX - A realtime Matrix VFX Shader in Unity 3D
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.