Arch
Duality
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Arch | Duality | |
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9 | 2 | |
770 | 1,380 | |
- | 0.0% | |
8.6 | 0.0 | |
9 days ago | about 2 years ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
Duality
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I want to make 2D games as a hobby. But I've noticed that easy engines like Gamemaker have their own meme little languages. Is there a popular and simple 2D language that uses an actual programming language like Python or something?
Something a little different, you could try https://adamslair.github.io/duality/ a game engine built using c#. Has a visual editor too.
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Any C# Engines/Frameworks that aren't Unity, Cryengine, Godot etc.
Duality - a 2D Game Development Framework
What are some alternatives?
mergerfs - a featureful union filesystem
Stride Game Engine - Stride Game Engine (formerly Xenko)
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
MonoGame - One framework for creating powerful cross-platform games.
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
Xenko
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
UnrealCLR - Unreal Engine .NET 6 integration
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Wave Engine - This repository contains all the official samples of Evergine.
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA