Arch
TimerTool-Unity-Utility
Arch | TimerTool-Unity-Utility | |
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9 | 1 | |
770 | 4 | |
- | - | |
8.6 | 6.2 | |
14 days ago | 9 months ago | |
C# | C# | |
Apache License 2.0 | MIT License |
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Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
TimerTool-Unity-Utility
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Timer Tool for Unity; Easily add timers to your project with my new tool!
Github page: https://github.com/himar33/TimerTool-Unity-Utility
What are some alternatives?
mergerfs - a featureful union filesystem
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
MyBox - MyBox is a set of attributes, tools and extensions for Unity
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
TWW2-Faction-Colors-Editor
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
Svelto.ECS - Svelto ECS C# Entity Component System
ManagedCorProfiler - Prototype NET (CLR) Profiler written in C#
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !