Arch
Svelto.ECS
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Arch | Svelto.ECS | |
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9 | 2 | |
751 | 1,141 | |
- | - | |
8.8 | 5.8 | |
7 days ago | 13 days ago | |
C# | C# | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Arch
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Does it still make sense to roll your own ECS?
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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Arch - Entity component system - Received Improvements, EventBus instance support, and its own discord! :)
Arch is a high-performance c# entity component system for game dev and data-oriented programming. It offers incredible performance combined with a simple API. The best part is that it already has a big ecosystem with additional tools and even source generators to aid development!
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C# "Arch" ECS - Update features reduced boilerplate code, systems API and code generation ! Check it out ! :)
Also a minimal example with monogame was added, which demonstrates some techniques and workflows.
A few weeks ago I developed a C# high performance ECS designed for game development and data oriented programming : Arch.
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Developed a small C# Archetype ECS, check it out ! :)
I also already added multithreading, inlined queries and a few other usefull features to it ^^ genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading. (github.com)
- GitHub - genaray/Arch: A high performance c# Archetype Entity Component System ( ECS ) with optional multithreading.
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C# Archetype ECS - "Arch" now offers support for entity structural changes ! :)
Arch Github Repo
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c# Archetype ECS - "Arch" received multithreading support !
Arch ECS
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C# archetype ECS - "Arch" - Check out the repo ! :)
Hey everyone, i developed a little c# archetype based ecs in my freetime : Arch
Svelto.ECS
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ECS: Why List Components?
For existing libraries (which you can either choose to use, or choose to reference to look at how they implement ideas), maybe you can take a look at the following. I don't have experience with them, so I don't know how well they are implemented nor whether they strictly adhere to data-oriented design practices to get maximum performance, but it's not always strictly necessary to get the best performance out of everything unless you are writing a 3d AAA game with hundreds of thousands or even millions of entities: * Svelto.ECS - A C# ECS * FLECS - Written in C, but it also has a C# binding and it's a pretty well-regarded ECS implementation * ENTT - "Modern C++" ECS implementation * Bevy - a full game engine with a robust ECS implementation, written in Rust and quite modern.
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I'm launching a podcast! Here is the first episode with Sebastiano MandalĂ
He is also the author of the C# ECS framework: Svelto.ECS
What are some alternatives?
mergerfs - a featureful union filesystem
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Ecs.CSharp.Benchmark - Benchmarks of some C# ECS frameworks.
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
unity_ecs - Small games created with Unity's Entity Component System (ECS) and Data-oriented Tech Stack (DOTS)
actors.unity - đActors is a framework empowering developers to make better games faster on Unity.
WDK.NET - Windows Kernel Driver Development in C# with Windows Driver Kit (WDK)
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.
ecs - Elastic Common Schema
TimerTool-Unity-Utility - A versatile and easy-to-use timer utility for Unity, designed to streamline time-based operations and events in your projects.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity