Animation-Magic VS tinyrenderer

Compare Animation-Magic vs tinyrenderer and see what are their differences.

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Animation-Magic tinyrenderer
2 61
136 19,389
- -
0.0 0.0
over 1 year ago 6 months ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Animation-Magic

Posts with mentions or reviews of Animation-Magic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-18.

tinyrenderer

Posts with mentions or reviews of tinyrenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-23.

What are some alternatives?

When comparing Animation-Magic and tinyrenderer you can also consider the following projects:

magnum-examples - Examples for the Magnum C++11 graphics engine

sokol - minimal cross-platform standalone C headers

acl - Animation Compression Library

raylib - A simple and easy-to-use library to enjoy videogames programming

magnum - Lightweight and modular C++11 graphics middleware for games and data visualization

BodySlide-and-Outfit-Studio - BodySlide and Outfit Studio, a tool to convert, create, and customize outfits and bodies for Bethesda games.

skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~

deko3d - Homebrew low level graphics API for Nintendo Switch (Nvidia Tegra X1)

OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.

Pangolin - Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

RaZ - Modern & multiplatform 3D game engine in C++17

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.