AmplifyOcclusion-URP
URP-Simple-Per-Object-Motion-Blur
AmplifyOcclusion-URP | URP-Simple-Per-Object-Motion-Blur | |
---|---|---|
2 | 1 | |
146 | 43 | |
- | - | |
10.0 | 4.1 | |
over 1 year ago | 3 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AmplifyOcclusion-URP
URP-Simple-Per-Object-Motion-Blur
-
How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
UnitySSReflectionURP - Screen Space Reflection for Unity URP (Universal Render Pipeline).
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
OutlineFilter - ⬜ Outline post effect for Unity Urp
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline