AECforWebAssembly
raylib
AECforWebAssembly | raylib | |
---|---|---|
51 | 399 | |
32 | 19,126 | |
- | - | |
8.0 | 9.8 | |
8 days ago | 6 days ago | |
C++ | C | |
MIT License | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AECforWebAssembly
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Gren 0.3: Source maps
Great! I have not yet made source maps for my programming language that compiles to WebAssembly, and I probably never will.
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- Koja je najapsurdnija poruka o pogrešci koju je neki vaš program ispisivao?
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What is the most absurd error message your compiler/interpreter was once outputting?
Up until today, my AEC-to-WebAssembly was, if somebody tried to use two structures of different types as the second and the third operand to the ?: (ternary conditional) operator, as in this example: ``` Structure First Consists Of Nothing; EndStructure
- Poteškoće s pronalaskom posla
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Good languages for writing compilers in?
Well, I have written the first compiler for my programming language, targetting x86, in IE6-compatible JavaScript, and the second compiler, targetting WebAssembly, has been written in C++11. I think that, to choose a language to write a compiler in, you need to look at at least two things:
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Why does GCC run in Docker produce around 30% smaller statically linked C++ executables than GCC run on Linux? AECforWebAssembly is 1.08 MB large if compiled using GCC 13.1 in Docker, but it is 1.59 MB if compiled using GCC 13.1 on Debian.
You can see the releases v2.5.3 and v2.5.2 of AECforWebAssembly on GitHub. They are produced with the same version of GCC, the only difference (as far as I know) is that v2.5.2 was produced directly on Debian, whereas v2.5.3 was cross-compiled from Windows to Linux using Docker.
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Let's Make Sure Github Doesn't Become the only Option
That could be true. I host my AEC-to-WebAssembly compiler on GitHub, GitLab and SourceForge, and it's only on GitHub that it has 21 stars and 2 forks. On GitLab and SourceForge, it has zero of both.
- koliko vam je bilo tesko nac posao u programiranju?
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Does the JVM / CLR even make sense nowadays?
Well, the main compiler for my programming language is targetting the JavaScript Virtual Machine by outputting WebAssembly. I think it's even better than targetting Java Virtual Machine, because, for one thing, your executables can run in any modern browser if you output WebAssembly. If you target Java Virtual Machine, the users need to actually download your app. Furthermore, there is an official assembler for WebAssembly called WebAssembly Binary Toolkit (WABT), so your compiler can output assembly and not have to deal with binary files. There is nothing equivalent to that for Java Virtual Machine.
raylib
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Zig! Can you C?
Fetch Packages... raylib... ./ray_test_zig/build.zig.zon:7:20: error: url field is missing corresponding hash field .url = "https://github.com/raysan5/raylib/archive/refs/tags/5.0.tar.gz", ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ note: expected .hash = "1220c28847ca8e8756734ae84355802b764c9d9cf4de057dbc6fc2b15c56e726f27b",
- Ask HN: Do you know any open source (2D or 3D) asset libraries?
- Raylib – A simple and easy-to-use library to enjoy videogames programming
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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Raylib Library For Video Games Programming as Senior Developer
Raylib library
- Advice for managing a group of beginner C programmers, myself included
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What are some good projects in C for an experienced dev?
Here is a cool C project you could learn from: https://github.com/raysan5/raylib Its an open source game lib.
- Raylib v5.0
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raylib 5.0 is coming November 18, 2023?
Did I miss something or is raylib 5 really coming next saturday? https://github.com/raysan5/raylib/commit/737cd0be7fb009bf837a00847128b00051c5f096
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Not only Unity...
RayLib (ZLIBL/C/Lua) https://github.com/raysan5/raylib
What are some alternatives?
Lark - Lark is a parsing toolkit for Python, built with a focus on ergonomics, performance and modularity.
SFML - Simple and Fast Multimedia Library
wasm-fizzbuzz - WebAssembly from Scratch: From FizzBuzz to DooM.
SDL2 - SDL2 bindings to perl
mal - mal - Make a Lisp
bevy - A refreshingly simple data-driven game engine built in Rust
Drogon-torch-serve - Serve pytorch / torch models using Drogon
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
libCat - 🐈⬛ A runtime for C++26 w/out libC or POSIX. Smaller binaries, only arena allocators, SIMD, stronger type safety than STL, and value-based errors!
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gdal-js - This is an Emscripten port of GDAL, an open source X/MIT licensed translator library for raster and vector geospatial data formats.
SDL - Simple Directmedia Layer