80s VS NetCoreServer

Compare 80s vs NetCoreServer and see what are their differences.

80s

280 kB minimalistic HTTP server with async I/O and hot-code reloading (by diznq)

NetCoreServer

Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution (by chronoxor)
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80s NetCoreServer
2 2
16 2,488
- -
9.4 6.3
2 months ago 9 days ago
C++ C#
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

80s

Posts with mentions or reviews of 80s. We have used some of these posts to build our list of alternatives and similar projects.

NetCoreServer

Posts with mentions or reviews of NetCoreServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-03.

What are some alternatives?

When comparing 80s and NetCoreServer you can also consider the following projects:

acid.nvim - Asynchronous Clojure Interactive Development

SuperSimpleTcp - Simple wrapper for TCP client and server in C# with SSL support

iron.nvim - Interactive Repl Over Neovim

BeetleX - high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution

LiteNetLib - Lite reliable UDP library for Mono and .NET

sharppcap - Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets

unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!

unity-websocket-server - A simple, zero-dependency WebSocket server for Unity.

WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.

evpp - A modern C++ network library for developing high performance network services in TCP/UDP/HTTP protocols.

EmbedIO - A tiny, cross-platform, module based web server for .NET

MicroWebSrv2 - The last Micro Web Server for IoTs (MicroPython) or large servers (CPython), that supports WebSockets, routes, template engine and with really optimized architecture (mem allocations, async I/Os). Ready for ESP32, STM32 on Pyboard, Pycom's chipsets (WiPy, LoPy, ...). Robust, efficient and documented!