3d-game-shaders-for-beginners
svgo
3d-game-shaders-for-beginners | svgo | |
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12 | 30 | |
17,083 | 20,390 | |
- | 0.5% | |
0.0 | 8.9 | |
11 months ago | 10 days ago | |
C++ | JavaScript | |
BSD 3-clause "New" or "Revised" License | MIT License |
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3d-game-shaders-for-beginners
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The Book of Shaders
This is a great series if you’re looking for a tutorial. https://lettier.github.io/3d-game-shaders-for-beginners/inde...
- Random Code Inspiration Volume 2
- 3D game shaders for beginners: step-by-step guide to SSAO, lighting, and more
- Beginner friendly tutorial
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Ask HN: What is your new year's resolution?
Sort of.
1. I want to start with working through applying shaders to a 3d scene using the Panda3d library (https://github.com/panda3d/panda3d) . This repo covers that: https://github.com/lettier/3d-game-shaders-for-beginners.
2. Create a simple, custom, graphics-only (no collisions / physics) game engine using Entt (https://github.com/skypjack/entt) and Panda3d. The engine would rely mostly on simple inputs, like mouse clicks, and 3d graphics.
3. Configure clangd to warn on features outside C++11 then refactor both projects (1 & 2)
4. Run experiments on the game engine while working through the Vulkan book: https://raw.githubusercontent.com/Overv/VulkanTutorial/maste...
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Where to find shader resources?
Book of Shaders 3D Game Shaders for Beginners Martin Donald Freya Holmer
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Game Engine From Scratch
Some tutorials I have looked at (well nor originally, as I learned the basics when we were still at DX9 :D): - https://lettier.github.io/3d-game-shaders-for-beginners/index.html
- Are there any resources on Post processing effects like Bloom HDR rendering tone mapping etc..
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OpenGL engine - testing omnidirectional shadow maps with Sponza
Thanks! What feature would you add next? I've been thinking of implementing some of the shaders here
- 3D Game Shaders for Beginners
svgo
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SVG Viewer – View, edit, and optimize SVGs
Surprised this is being discussed here. It's worth noting that SVGOMG runs SVGO 3.0.0 while the latest version is 3.2.0 (so run SVGO locally for the latest optimizations), but I understand that once https://github.com/svg/svgo/pull/1943 is merged Jake will release an updated version of SVGOMG.
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Random Code Inspiration Volume 2
image-shrinker is a simple, easy to use open source tool for shrinking images. Under the hood it uses pngquant, mozjpg, SVGO, and gifsicle. You can also install these tools individually if you need to compress some images. I often use pngquantafter exporting PNGs for web projects from Figma or similar tools. I literally run it like this:
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Dynamic SVG images using Next.js
In addition to the techniques we’ve discussed so far, there are optimization tools available that can further enhance SVG images. These tools, such as SVGO and ImageOptim, offer valuable features to reduce file size and clean up SVG markup, making it easier to standardize and optimize the overall performance of SVG assets.
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Is it possible to save multiple files as optimized SVGs at once?
Open the terminal and cd to the folder containing your SVG files and run the command inkscape *.svg --export-plain-svg --export-type=svg And Inkscape is going to save your files as plain SVG and append the word "_out" to them. Note : Plain SVG files are not optimized for the web, you should use SVGO or any other Node.js tool, there are a lot of them on MPM
- F360 going crazy over a client supplies SVG. Anything to clean it up?
- What is the benefit of stripping viewBox?
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Ask HN: FOSS Projects Worth Donating To?
Look at software you use and identify underlying libraries.
SVGO https://github.com/svg/svgo is used by many graphics software but hasn't seen donations commensurate with usage https://opencollective.com/svgo
- Создаем React-компоненты иконок с помощью Figma API и SVGR. Часть 2.
- Used an online SVG editor, this code got added to my file. I've already opened the file. How fucked am I?
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Using SVGs in Common Lisp web apps with Djula
There are still a lot of things cl-djula-svg is capable of doing. For the immediate future, I am looking at adding optimization capabilities something like what svgo is doing for svgr. If you know anything else needs to be done to improve the package, please open an issue in the repository.
What are some alternatives?
godot-psx-style-demo - Demo project featuring a collection of PS1 style shaders and materials for Godot engine.
svgomg - Web GUI for SVGO
tinyrenderer - A brief computer graphics / rendering course
svgr - Transform SVGs into React components 🦁
julia-set-with-shaders - Julia set render with GLSL shaders and P5.js library
svg-to-react - Tool to convert SVG files to React components
SHADERed - Lightweight, cross-platform & full-featured shader IDE
Beatbump - Alternative YouTube Music frontend built with Svelte/SvelteKit 🎧
Granite - My personal Vulkan renderer
easyeda-svg-import - Simple SVG Importer for EasyEDA PCB that doesn't convert everything to Comic Sans 😄
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
xooks - General purpose react hooks collection